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These changes are effective on November 18, Sign In Register. Rollback Post to Revision RollBack. Obviously the cleric, who gets access to True Resurrection. There's also the extra 1 spell warlocks get for level spells.
Powerword Kill and there goes your wizard if he doesn't counter. True Polymorph.
Hey, he's a dragon now. Ah, incorrect, wizards have Poison spray. Poison spray also has a 10ft range. Where the Warlock out shines the Wizard is Eldritch invocations and out of combat Role playing spell casting. The invocations that alter eldritch blast make it the most damaging and most flexible crowd control cantrip with the longest range If you take "Mask of Many Faces", "one with the shadows", "Eldritch Sight", "Witch Sight", "Visions of Distant Realms", "Whispers of the Grave", "Gaze of Two Minds", "Eyes of the Rune Keeper", "Beguiling Influence", and "Ghostly Gaze" you can be a spy and reap chaos like no other particularly if your Patron of the Great Old One with the ability to pass information without speaking and your immune to mind reading and you can make a thrall of key person.
Then cast them out of combat knowing you can take a short rest after and restore your spell slots before risking battle. This is where a warlock shines over a wizard because there is a cost here for the wizard that might make them hesitate to cast them where a warlock cast rests and keeps moving usually relying on eldritch blast, a pact weapon, or a familiar for combat almost making these spells cantrips for warlocks.
Necrotic's great until you have to fight undead or celestials, which is much less likely but I'm mentioning it for completeness. If Agonizing Blast is on the table, it's no contest. Eldritch Blast can add your CHA to the damage with every single beam, while Empowered Evocation only works on one damage roll doesn't work with Toll the Dead.
It's also relatively easy to get advantage on attack rolls , while forcing enemies to be worse at saving throws is hard the only spells that come to mind are Bane - which has an attack counterpart in Bless - and Bestow Curse.viptarif.ru/wp-content/numbers/1182.php
Any reason to use anything else other than Warlock ? :: Heroes of Hammerwatch General Discussions
Which was the point of my whole comment. If a 20 int and 20 charisma wizard level 20 took magic initiate warlock with eldritch blast, toll the dead, and hex C asting Eldritch Blast average 22 if all 3 hit , Casting Toll the dead average 26 on one hit, so on their own toll the dead is likely to do more damage.
The wizard can add hex to eldritch blast for 36 if all 3 hit now its winning but then its not doing it alone. So your argument is about the spells flexibility based on class features So if we are arguing best spell manipulation the wizards beat warlocks hands down due to select and spell slot options. Its eldritch invocations that make warlocks and eldritch blast good.
Not that Warlocks have better spells. Warlocks are best with they know that and use invocations and out of combat spells due to the ability to recharge them more freely out of combat. In my opinion. It's both. It only truly shines in the hands of a Warlock but if it didn't have multiple attack rolls it also wouldn't be anything special compared to an Evocation Wizard or a Draconic Sorcerer.
If you never get hit or have to maintain concentration, that's great, but in practice that's not a great idea. If you are asking this question to basically say Wizard is the better pure spell casting class, then yes, Wizard wins as a pure spell casting class. The biggest limitation to Warlocks as casters isn't the spells they can select, but that they only get 2 spell slots for a long time and then finally a 3rd one at higher levels. But then, you don't play a Warlock to be the best pure spell caster. You play a Warlock for the versatility the class provides with it's boons and Eldritch Invocations.
Now you can get ritual spells from any class, plus a bunch of extra cantrips from any spell casting class. So I can get your Poison Spray, along with cantrips like Cutting Words to give disadvantage on an attack and Spare the Dying to stabilize a party member when they go down. Cantrips that aren't available to a Wizard unless they take the Magic Initiate feat. Multiple attacks also allows for multiple misses. As a result it actually tends do lower 1vs1 damage mathematically because your getting a mix of more hits and misses.
The real advantage of multiple attacks is spreading damage like an AoE without hitting your allies over multiple weak AND low AC enemies. That is circumstantial because if they are not weak your better of focusing fire to eliminate numbers faster and if they have high AC your likely to miss meaning you may need to focus fire to hit the target you need the most.
That is not to say the circumstance of that is not common enough to justify wanting the spell. I would take Eldritch blast as an option for clearing out large numbers of low AC Low health minions mixed up in melee with allies where I can't AoE without hitting my friends or if I have a low AC but high wisdom target like a druid. At the same time if I have scorching ray which as a wizard I likely do I am going to use a 4th level scorching ray with an average damage of 28 before eldritch blast or cast it at a higher level to target more minions. My Point is with 22 spell slots and 89 spell levels across them you have better options then eldritch blast for spreading damage and toll the dead is going to do more targeted damage.
That means you would only ever want to use eldritch blast for a post battle at camp situation where your attacked by kobalts when you try to sleep and have exhausted your spells Warlocks on the other hand can manipulate it with eldritch invocations to make it do more damage and interesting crow control effects If you have a Warlock who takes all the spy eldritch invocations instead I honestly believe they are better off Toll the dead unless fighting un-dead.
I could be a wizard "face" for the group. Being a ranged caster you don't need high dex most of the time if the tank does his job and if you don't take any combat concentration spell you don't have to worry about taking a hit and losing it. I have built such a character.